﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SliderCharacter:ICharacter
{
    public string name { get; set; }
    public string characterPrefabPath { get; set; }
    public string weaponPrefabPath { get; set; }
    public GameObject characterGameObject { get; set; }
    public GameObject weaponGameObject { get; set; }


    public override void SetAttribute()
    {
        name = "Slider";
        characterPrefabPath = "SliderCharacterPrefabPath";
        weaponPrefabPath = "SliderWeaponPrefabPath";
    }

    public override void SetCharacter()
    {
       // characterGameObject = GameObject.Instantiate(Resources.Load(characterPrefabPath) as GameObject);
    }

    public override void SetWeapon()
    {
       // characterGameObject = GameObject.Instantiate(Resources.Load(weaponPrefabPath) as GameObject);
    }
}
